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Videogame Sound Design (452-0-20)

Instructors

Stephan Moore

Meeting Info

Frances Searle 1101 SoundTank: Tues 2:00PM - 5:50PM

Overview of class

This course is a study of sound design, production and engineering for videogames. It presents a solid foundation in the knowledge and skills needed to enter the game industry in sound, either working at a game development studio or as a freelance game audio professional. The course includes experience with typical game audio workflow and an historical overview of sound within the video game industry.

Learning Objectives

At the end of this course, each student will be able to:


  • Understand the historical development of sound production for games

  • Analyze and critique effective sound production for games

  • Operate game design software and audio middleware in the context of game development

  • Craft in-game audio elements from a library of source material and/or created sounds

  • At a basic level, understand and manipulate the code required to integrate sound design elements into a project

Class Notes

Students outside of SAI may be granted permission to join the class at the permission of the instructor, and if there are seats remaining after SAI registration. Please contact the instructor to express your interest in taking the class. At the least, some audio experience is required as the class will not be reviewing audio basics.