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Topics in Interactive Media (376-0-22)

Topic

Intro Game Studio

Instructors

Sonia Messar

Meeting Info

Louis Hall 118: Wed 6:00PM - 8:50PM

Overview of class

This is a workshop course where students will use the Unity game engine learn fundamental skills in game development through solo and group projects. Students will take these skills and demonstrate a basic understanding of game design theory by analyzing its elements contextualized across various media and be able to provide and receive critical feedback. This course is designed to give insight into the technical aspects of game development while highlighting its creative process. Students are not required to have game-making experience to take this course, although students with experience are welcome to enroll.

Learning Objectives

Students will learn the basics of developing a game studio, accessing engine tools (such as Unity) and learning game design.

Evaluation Method

Attendance
Class participation
Demonstrations
Group work
Homework
Online work
Peer assessment
Presentations
Project, final
Readings

Class Materials (Required)

Unity3D (Student license available for free)

One of the following 3D applications (optional):
Autodesk Maya (Free 1 year license available to students)
Blender 3D (Free)

Adobe Premiere, Adobe Photoshop (Free to all RTVF majors)
Included in Adobe CC subscription for students at the reduced price of $19.99/month for the first year. At the end of the term subscription rates automatically change to $29.99/month if the subscription is not cancelled.

Access to laptop or desktop computer that has the minimum specifications or higher to run Unity.

A computer mouse (touchpad is not recommended)

An external storage device with at least 5GB is suggested but not required.