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Sports, Technology and Learning (360-0-20)

Instructors

Marcelo Worsley

Meeting Info

Technological Institute L361: Mon, Wed 12:30PM - 1:50PM

Overview of class

Sports, Technology and Learning will examine the apparent alignment and discrepancies among these three areas. Students will read conference and journal papers, watch sports-related movies, critique existing sports-related technologies and prototype their own technologies. The course also plans to include guest speakers from other universities, industry and sports teams and more.

In addition to in-class discussions and student reflections, students will complete a course project. The course projects can take on many different forms. Some possible project areas include creating a custom wearable device, using data mining to model or predict sports-related behaviors or actions, or designing a curriculum to engage student-athletes in consequential learning experiences. Projects can be completed in groups or individually. Some elements of the course will involve students using different computer programming tools. However, no prior experience with programming is required. Current and former student-athletes are strongly encouraged to enroll.

Enrollment Requirements

Enrollment Requirements: Pre-Registration -- Reserved for SESP Students until the end of preregistration, after which time enrollment will be open to everyone who has taken the prerequisites, if applicable. ANTI_REQ: Students cannot take and receive credit for more than one course of LRN_SCI 360-0, LRN_SCI 351-0 "Sports, Technology and Learning," CS 397-0 "Sports, Technology and Learning," and CS 497-0 "Sports, Technology and Learning."