Topics in Media Writing (360-0-22)
Topic
Writing for Video Games
Instructors
Sonia Messar
Meeting Info
Annie May Swift Hall 109: Tues 6:00PM - 8:50PM
Overview of class
Narrative and storytelling are crucial for a great video game experience. Through an overview of the history of video game storytelling, an analysis of what has worked in the past and what the future holds for the dynamic medium, students will learn how to engage players via emotional involvement in the game's interactive connection.
Learning Objectives
Students will learn how to build, navigate and create a story that bridges script writing skills with the player-driven narrative of video games. Through an overview of the history of video game storytelling, an analysis of what has worked in the past and what the future holds for the dynamic medium, students will learn how to engage players via emotional involvement in the game's interactive connection. The class will culminate with a student-built video game project (a Game Design Document) and a Twine-based first chapter of the chosen game.
Above all else, the environment will be a supportive one and students will be encouraged to participate in a community marked by an atmosphere of collaboration.
Class Materials (Required)
Slay the Dragon: Writing Great Video Games
ISBN-10 : 1615932291
ISBN-13 : 978-1615932290
You will need a computer and this paperback book.
Class Attributes
SoC Additional Distro
Enrollment Requirements
Enrollment Requirements: Undergraduate students must have completed RTVF 260-0 in order to register for this course (concurrent registration is not allowed). Writing: MFA or Documentary Media: MFA students may register for this course.
Undergraduate students must have completed RTVF 260-0 in order to register for this course (concurrent registration is not allowed). Writing: MFA or Documentary Media: MFA students may register for this course.