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Topics in Media Writing (360-0-22)

Topic

Writing for Video Games

Instructors

Sonia Messar

Meeting Info

Annie May Swift Hall 109: Tues 6:00PM - 8:50PM

Overview of class

Narrative and storytelling are crucial for a great video game experience. Through an overview of the history of video game storytelling, an analysis of what has worked in the past and what the future holds for the dynamic medium, students will learn how to engage players via emotional involvement in the game's interactive connection.

Learning Objectives

Students will learn how to build, navigate and create a story that bridges script writing skills with the player-driven narrative of video games. Through an overview of the history of video game storytelling, an analysis of what has worked in the past and what the future holds for the dynamic medium, students will learn how to engage players via emotional involvement in the game's interactive connection. The class will culminate with a student-built video game project (a Game Design Document) and a Twine-based first chapter of the chosen game.
Above all else, the environment will be a supportive one and students will be encouraged to participate in a community marked by an atmosphere of collaboration.

Class Materials (Required)

Slay the Dragon: Writing Great Video Games
ISBN-10 ‏ : ‎ 1615932291
ISBN-13 ‏ : ‎ 978-1615932290

You will need a computer and this paperback book.

Class Attributes

SoC Additional Distro

Enrollment Requirements

Enrollment Requirements: Undergraduate students must have completed RTVF 260-0 in order to register for this course (concurrent registration is not allowed). Writing: MFA or Documentary Media: MFA students may register for this course. Undergraduate students must have completed RTVF 260-0 in order to register for this course (concurrent registration is not allowed). Writing: MFA or Documentary Media: MFA students may register for this course.