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Topics in Interactive Media (376-0-22)

Topic

Alternate and Virtual Reality Storytelling

Instructors

Ozge Samanci
847/467-0483
AMS 213

Meeting Info

Louis Hall 118: Wed 10:00AM - 12:50PM

Overview of class

In this course, we will explore the intersection of virtual and physical worlds by designing storytelling experiences—whether fictional or non-fictional—games, and art pieces that utilize or benefit from virtual reality, alternate realities, and fragmented realities.
Virtual reality offers a unique, immersive environment, combining spherical visual and audio experiences. It allows for seamless immersion where the physical actions of players directly influence the virtual world. Surprises and dramatic events can be hidden just outside a player's peripheral vision. The player's viewpoint serves as the camera, offering complete freedom to move through the virtual space. With the ability to create expansive 360-degree environments, these experiences can be developed cost- and risk-free. Together, these attributes provide numerous expressive opportunities to spark positive social change.

This production-focused class will cover a range of tools, including QR codes, virtual reality techniques (360 filming, VR editing, WebVR), and media art installations. In addition to these, participants are encouraged to incorporate both low-tech and high-tech tools such as AI tools, augmented reality apps, SMS, USPS mail, tattoo and t-shirt designs, Morse code, Zoom, sound recordings, Siri, film, video, photography, music, flash mobs, and more.

Throughout the course, participants will design a short virtual, alternate, or fragmented reality experience that intentionally blurs the lines between reality and fiction, telling a compelling story.
Collaborative work is encouraged for the Final Project. No coding skills are required.

Learning Objectives

Learning objectives: This production class will offer tutorials on QR codes, Virtual Reality (including 360 filming, VR editing, and WebVR), as well as media art installations. Alongside the creation of a short virtual, alternate, or fragmented reality experience and a demo video, we will engage with theoretical readings exploring concepts such as the flâneur, psychogeographic drifts, the dérive, the affordances and limitations of interactive narratives, parallel universes, and the fragmentation of time and space.

We will also examine key works in the field, including site-specific and location-based art, performance pieces, walks, music videos, collaborative games, and alternate reality film promotion campaigns.
Throughout the course, participants will respond to the readings through written questions and answers, and will also give presentations on assigned artifacts.

Class Materials (Required)

Required Reading (available through canvas as pdf files)

Associated Classes

LAB - Louis Hall 118: Fri 10:00AM - 10:50AM