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Topics in Interactive Media (376-0-21)

Topic

Environment Design for Games

Instructors

Derrick Fields

Meeting Info

Frances Searle 1101 SoundTank: Tues 10:00AM - 12:50PM

Overview of class

Environment Design for Games is a comprehensive course designed for students who have completed the Intro 3D Modeling course or have equivalent experience using Blender or Autodesk Maya. In this course, students will expand on their knowledge and skills to create complex and detailed 3D environments. They will learn advanced techniques for environment design, texturing, lighting, and rendering. Students will also participate in group critiques to receive feedback on their work and improve their skills. This course will challenge students to take their 3D modeling and composition skills to the next level and equip them with the knowledge and skills needed to succeed in the industry. This course is recommended for students who are passionate about 3D modeling and level design, and have a desire to push their skills further.

Learning Objectives

Upon completion of this course, students will have a comprehensive understanding of Blender and be able to create complex, high-quality 3D scenes, and render them for a portfolio. They will have the knowledge and skills to create game-ready assets, texture, light, and render scenes while demonstrating an understanding of various creative principles.

Class Materials (Required)

- Blender 4 - Adobe Substance 3D - Adobe Premiere, Adobe Photoshop - Access to laptop or desktop computer that has the [minimum specifications or higher] to run Blender