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Advanced Seminar in Film & Video (443-0-21)

Topic

Digital Aesthetics

Instructors

James Joseph Hodge
847 4915675
University Hall Room 408

Meeting Info

University Hall 018 English: Thurs 2:00PM - 4:50PM

Overview of class

This seminar introduces students to the study of digital aesthetics across the arts, including literature, visual art, moving images, and music. It will examine a range of aesthetic forms responsive to the popular emergence of the computer and the internet, including computer-generated prints, video games, electronic music, hypertext, print fiction, net.art, glitch art, and projects inflected by vernacular digital forms such as memes. Moving historically, roughly decade by decade from the 1960s to the present, the main task of the class will be to consider the difference digital computational technologies make in the creation of aesthetic forms and the experience of them. For instance, what new forms and modes of experience become possible with computers? What exactly makes something "digital"? And how can we tell (or not) -- and does it matter at all -- if something was made with the aid of automated processes? And finally, how do the answers to these questions change as we move from one computational era to another, e.g. from the mainframe and hobbyist eras to the domestic reception of popular electronics and computers in the 1980s to the emergence of the World Wide Web and social media and smartphones in the 1990s, 2000s, and 2010s up to and possibly beyond our historical present. The seminar will also emphasize the formal analysis of a range of both experimental and popular works across media, taking care to measure the aesthetic and historical meanings of the digital in the changing imagination of computers as central to society. Finally, students will encounter and write about forms native to their chosen discipline (literature, visual art, the moving image, music) but also about newer forms that do not fit easily into discipline-specific histories.

Evaluation Method

Assignments will likely include a short presentation, a short formal analysis paper, and a final paper or project on digital aesthetics on an approved topic of the student's choosing.

Class Materials (Required)

Possible texts and objects of aesthetic analysis include computer-generated prints in the collection of Northwestern's Block Museum, the Detroit Techno and Chicago House electronic music scenes, fiction by William Gibson and Patricia Lockwood, net.art by Mendi + Keith Obadike, Ricardo Dominguez, and Hito Steyerl, films by Ridley Scott and the Wachowskis, glitch art by JoDi, Takeshi Murata, Jon Satrom, Rosa Menkman, and others, a session devoted to video game play, meme aesthetics, and a class devoted to experimenting with artificial intelligence.