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Topics in Interactive Media (376-0-23)

Topic

Storyteling through ttRPGs

Instructors

Mauricio Alberto Cordero

Meeting Info

University Library 3622: Tues 2:00PM - 4:50PM

Overview of class

We play RPGs to take risks, make choices and find out what happens to our proxies. Carelessly or carefully, we roll the dice, pick a card, ask a question and define our role. This course will examine the rhizomatic nature of ttRPG storytelling and ask, "How can we design games that make the experience of running proxies more meaningful and fulfilling?" While the ttRPG writer cannot control the whims of an unknowable audience, they can plant the seeds that will give ample choice, agency and fulfillment to game runners and players alike.
Participants will create short adventures based on several open license rulesets such as Mork Borg, Free Tabletop License, Project Black Flag, etc. We will also conduct playtesting and refine, develop and prepare your adventures for publication. Through playtesting, you will experience firsthand the rhizomatic, unpredictable storytelling unique to the medium.

Registration Requirements

Basic knowledge of any ttRPGs is helpful but not required.

Learning Objectives

You will develop adventure modules and supplements based on existing rulesets. From concept to publication and all the development steps along the way. You will also practice running games and participating in them as part of the playtesting process. You will discover resources for the study, marketing, production, and dissemination of ttRPG adventures and supplements. You will develop your abilities to create novel and engaging content through examination and discernment of a wide variety of work.

Teaching Method

Participants will produce 3 projects in the form of adventure modules or supplements to existing tabletop game engines. Text, layout, and illustrations will be required. AI content generation is not permitted in any form. Public domain, creative common and open license images are welcome and encouraged. Participation is key and you will be expected to attend all classes and labs and participate in playtesting and lectures.

Evaluation Method

Class participation, 3 modules/supplements (short length), in-class writing, critiques, homework and lab participation as player and game runner.

Class Materials (Required)

Design software such as Adobe Creative Suite or similar, if you do not have access to Adobe, a license can be provided.

Class materials:
Required:
A computer, (graphic tablet or pen input is strongly recommended).
A set of polyhedral dice, a set of at least six 6-sided dice available in most game shops or online for around $10+/-
Grid paper, pencils, basic art supplies (e.g., markers, watercolors, rulers, drawing paper, etc.)
Free to download standard reference documents (SRD) for Year Zero Engine, Chaosium's Basic Roleplaying System, MÖRK BORG BARE BONES edition, Black Flag Roleplaying (a 5e alternative) etc. Links or PDF's will be provided in class.
Recommended:
Complete Kobold Guide to Game Design, ed. Janna Silversteen ISBN 978-1-936781-03-4 $19.99 softcover, $9.99 PDF

How to Write Adventure Modules That Don't Suck, ed. Joseph Goodman and Jeff Erwin ISBN 978-1-946231-08-6

Class Notes

Nearly all the research materials are available free of charge. Please note, creative development takes time, often more time than one would expect. The steady and regular development of your project is crucial.

Associated Classes

LAB - Frances Searle Building 2407: Thurs 2:00PM - 4:50PM