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Topics in Sound Production (401-0-22)

Topic

VR Sound with Ambisonics

Instructors

Dominic B Bonelli

Meeting Info

Wirtz 215 Instruct Black Box 3: Wed 5:00PM - 7:50PM

Overview of class

In this course students will be introduced to the core concepts of ambisonic soundfield production. Coursework and assignments will provide practical experience in the capture of raw ambisonic recordings, mixing and composition in Reaper, then progress to the building of virtual audio environments in the Unity game engine. Students will create and present an ambisonic portfolio piece as a final project using the methods covered throughout the course.

Learning Objectives


  • Understand core concepts of ambisonics, and the capture and playback of soundfield recordings

  • Develop a familiarity with the ambisonic production workflow in Reaper, building immersive environments from a variety of sound sources

  • Understand how game engines work with sound sources and how ambisonics can be implemented in Unity3D.

  • Gain experience with composing static and interactive soundfields in both 360° video environments and dynamically-rendered virtual spaces, using game objects as interactive elements.

Class Materials (Required)

There are no textbooks or other materials-for-purchase required for this class. However, you are encouraged to obtain a method for backing up and transporting your data -typically a USB thumb drive or a small hard drive. Figuring out a method for data backup, and adhering to a disciplined backup plan, is strongly advised. Other class materials will either be checked out from the cage or supplied in-class.