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Topics in Interactive Media (376-0-22)

Topic

Game Design Entrepreneurship

Instructors

Derrick Fields

Meeting Info

Louis Hall 118: Thurs 10:00AM - 12:50PM

Overview of class

This course will have students embark on a journey forming fictional game studios while exploring the successful methods for crafting game design documents, mastering marketing, and finding funding. Along the way, students will interact with industry pros, analyze documentaries, and showcase their creative talents through the studios you form.

This course is designed for students interested in what's behind the scenes of the games industry. No prior game design experience is required to enroll.

Learning Objectives

Upon completing this course, students will have a basic understanding of how to form game studios, define roles for team members, and create game design documents for their projects. They will understand the fundamentals of the game production process, including managing game scope and cycle, and gain knowledge of different monetization models in the gaming industry. Students will also develop an understanding of funding sources for game development projects and learn how to pitch and secure investment for a game studio. The course will culminate in the presentation of the fictional game and studio, allowing students to showcase their creative talents and receive feedback and critique from peers and instructors.

Teaching Method

Lecture

Evaluation Method

Attendance
Class participation
Group work
Homework
Presentations

Class Materials (Required)

A laptop capable of running Microsoft Word, PowerPoint, or Similar Software