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Topics in Interactive Media (376-0-21)

Topic

Introductory Video Game Studio

Instructors

Derrick Fields

Meeting Info

Louis Hall 118: Mon 10:00AM - 12:50PM

Overview of class

This is a workshop course where students will use the Unity game engine learn fundamental skills in game development through solo and group projects. Students will take these skills and demonstrate a basic understanding of game design theory by analyzing its elements contextualized across various media and be able to provide and receive critical feedback. This course is designed to give insight into the technical aspects of game development while highlighting its creative process. Students are not required to have game-making experience to take this course, although students with experience are welcome to enroll.

Learning Objectives

Upon completing this course, students should fundamentally understand game design and implement small-scale digital games using industry-standard tools. Students should demonstrate technical and creative insight gained by giving and receiving critical design feedback.

Teaching Method

Lecture

Evaluation Method

Attendance
Class participation
Group work
Peer assessment
Presentations

Class Materials (Required)

- Unity3D (Student license available for free)
- Access to laptop or desktop computer that has the minimum specifications or higher to run Unity
- An external storage device with at least 5GB is suggested but not required.