Topics in Interactive Media (376-0-21)
Topic
Introductory Video Game Studio
Instructors
Derrick Fields
Meeting Info
Louis Hall 118: Mon 10:00AM - 12:50PM
Overview of class
This is a workshop course where students will use the Unity game engine learn fundamental skills in game development through solo and group projects. Students will take these skills and demonstrate a basic understanding of game design theory by analyzing its elements contextualized across various media and be able to provide and receive critical feedback. This course is designed to give insight into the technical aspects of game development while highlighting its creative process. Students are not required to have game-making experience to take this course, although students with experience are welcome to enroll.
Learning Objectives
Upon completing this course, students should fundamentally understand game design and implement small-scale digital games using industry-standard tools. Students should demonstrate technical and creative insight gained by giving and receiving critical design feedback.
Teaching Method
Lecture
Evaluation Method
Attendance
Class participation
Group work
Peer assessment
Presentations
Class Materials (Required)
- Unity3D (Student license available for free)
- Access to laptop or desktop computer that has the minimum specifications or higher to run Unity
- An external storage device with at least 5GB is suggested but not required.