Skip to main content

Advanced Topics in Modern and Contemporary Japanese Literature and Culture (322-0-20)

Topic

Video Games in/as Japanese Culture

Instructors

Thomas Martin Gaubatz
847/491-2766
1880 Campus Drive, Kresge Hall, Office 4-345
Office Hours: varies by quarter, please contact instructor

Meeting Info

Fisk Hall 114: Tues, Thurs 11:00AM - 12:20PM

Overview of class

AY23-24 This course places video games in the context of Japanese cultural history from the 1990s to the present. It aims to furnish the historical and conceptual contexts necessary to interpret how games reflect upon the crises faced by Japan at the turn of the new millennium. The course centers on a series of dominant narrative paradigms and subcultural tropes—apocalyptic fantasy, world-type, survival, etc.—and asks how these are rendered in game form. While our focus is ultimately on games as a form of narrative, we aim also to understand how the active and interactive nature of the game medium shapes the meanings that these texts convey.

Teaching Method

Seminar

Evaluation Method

Attendance, participation, discussion forum, weekly group presentations, final group project, final paper

Class Materials (Required)

All materials available on CANVAS

Class Attributes

Literature and Arts Foundational Discipline
Literature & Fine Arts Distro Area