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Topics in Interactive Media (376-0-70)

Topic

VR Game Design

Instructors

Spencer Striker

Meeting Info

Northwestern Qatar Room 1-225: Mon, Wed 11:30AM - 12:45PM (AST)

Overview of class

Great games can immerse us in wondrous, compelling new worlds. With the rise of virtual reality game technology—fully immersive interactive experiences have now become possible. This course guides you through the essentials of VR, AR, and XR game design, including such topics as: picking the right 3D engine, building a cross-functional team, developing 3D artwork, integrating 360 sound, prototyping, bug triage, polishing, publishing, and distribution.


Along the way, we examine the role of the game designer—including the process of generating ideas, writing professional game design documents, and defining core loops, mechanics, dynamics, and systems. Next, we dive into character systems and the mechanics of chance, skill, tactics, and strategy. We define what makes VR game design unique from mobile or console, including previsualization for VR; avatars in the VR environment; 360 camera rotation; in-game hands; immersive audio design; and implementing 3D assets.


Finally, students learn to pitch their ideas and explain how their game works—and why users will love it. We look at how to develop a game design portfolio in order to break into the game industry. And we explore the topic of launching your own VR game startup—including creating a business plan, achieving funding, and scaling for success.

Registration Requirements


  • Prerequisites: None

  • Open to sophomores and above, MIT majors only

  • MIT Technical-Practical Course

  • Satisfies Film and Design Minor

Enrollment Requirements

Enrollment Requirements: Registration is reserved for COMM Majors who are Sophomores and above.